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	<title>Guides Archives - AR Critic</title>
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	<item>
		<title>How to Directly Access Dvoshansky&#8217;s Flying Face Filter With a Link</title>
		<link>https://arcritic.com/3180/direct-access-link-to-flying-face-filter/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Sun, 02 Jun 2019 15:47:09 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=3180</guid>

					<description><![CDATA[<p>The first thing I recommend is to follow Dvoshansky on Instagram. This direct link that I am about to share with you is a way to access the &#8216;Flying Face&#8216; game directly through a link. I used this method sometimes</p>
<p>The post <a href="https://arcritic.com/3180/direct-access-link-to-flying-face-filter/">How to Directly Access Dvoshansky&#8217;s Flying Face Filter With a Link</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>How to Unlock and Play Dvoshansky&#8217;s &#8216;Flying Face&#8217; on Android &#038; iOS?</title>
		<link>https://arcritic.com/3138/how-to-unlock-and-play-dvoshansky-flying-face-on-android-ios/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Sat, 25 May 2019 01:17:15 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=3138</guid>

					<description><![CDATA[<p>If you are among those who want to play Dvoshansky&#8217;s latest filter &#8216;Flying Face&#8217; Instagram game, I made a video just for you. In this video, you can see how you can unlock, use and play this Flappy Bird-inspired game</p>
<p>The post <a href="https://arcritic.com/3138/how-to-unlock-and-play-dvoshansky-flying-face-on-android-ios/">How to Unlock and Play Dvoshansky&#8217;s &#8216;Flying Face&#8217; on Android &#038; iOS?</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Creating a Marker Video AR Experience using ROAR Web-based Online Platform</title>
		<link>https://arcritic.com/3042/creating-a-marker-video-ar-experience-using-roar-web-based-online-platform/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Thu, 07 Mar 2019 04:55:17 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=3042</guid>

					<description><![CDATA[<p>Yesterday I spent some time with ROAR app and theroar.io website. ROAR is a web-based platform that alongside its complementary AR apps enable users and companies to easily create and share their own augmented reality experiences. On their website, you</p>
<p>The post <a href="https://arcritic.com/3042/creating-a-marker-video-ar-experience-using-roar-web-based-online-platform/">Creating a Marker Video AR Experience using ROAR Web-based Online Platform</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Torch AR 2.0 Image Tracking Feature Video Guide</title>
		<link>https://arcritic.com/3037/torch-ar-2-0-image-tracking-feature-video-guide/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Wed, 06 Mar 2019 06:07:13 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=3037</guid>

					<description><![CDATA[<p>Today I&#8217;ve decided to try out the new version of Torch AR app for iOS. It&#8217;s a free app that was designed to help developers create prototypes when developing augmented reality apps. I will try all the features. The first</p>
<p>The post <a href="https://arcritic.com/3037/torch-ar-2-0-image-tracking-feature-video-guide/">Torch AR 2.0 Image Tracking Feature Video Guide</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>AR UX Design: Two Coloring Apps &#8211; Which design approach is better?</title>
		<link>https://arcritic.com/2914/ar-ux-design-two-coloring-apps-which-design-approach-is-better/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Fri, 08 Feb 2019 19:04:40 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=2914</guid>

					<description><![CDATA[<p>In the following video, I compare two augmented reality coloring mobile apps for children in terms of the AR user experience (UX) for mobile AR and try to bring up some of the pros and cons of each one and see</p>
<p>The post <a href="https://arcritic.com/2914/ar-ux-design-two-coloring-apps-which-design-approach-is-better/">AR UX Design: Two Coloring Apps &#8211; Which design approach is better?</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Hand Fatigue in Mobile AR &#8211; UX Guide</title>
		<link>https://arcritic.com/2907/hand-fatigue-in-mobile-ar-ux-guide/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Thu, 07 Feb 2019 20:31:31 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=2907</guid>

					<description><![CDATA[<p>Playing the game AR Classroom, a children&#8217;s learning app, encouraged me to talk about hand fatigue, something that I am well familiar with from day. Although I didn&#8217;t experience hand fatigue while using AR classroom because of the way it</p>
<p>The post <a href="https://arcritic.com/2907/hand-fatigue-in-mobile-ar-ux-guide/">Hand Fatigue in Mobile AR &#8211; UX Guide</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Online Multiplayer in Augmented Reality &#038; Accessibility</title>
		<link>https://arcritic.com/2898/online-multiplayer-in-augmented-reality-accessibility/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Wed, 06 Feb 2019 15:48:38 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=2898</guid>

					<description><![CDATA[<p>I love playing online multiplayer games, I mostly play them on the PlayStation 4, Nintendo Switch or on mAndroid phone or iPad. when it comes to augmented reality, most of the games that did support multiplayer only supported local multiplayer</p>
<p>The post <a href="https://arcritic.com/2898/online-multiplayer-in-augmented-reality-accessibility/">Online Multiplayer in Augmented Reality &#038; Accessibility</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Ghostbusters World Guide: Story Mode Hard Difficulty Tactics Tips &#038; Tricks</title>
		<link>https://arcritic.com/2737/ghostbusters-world-guide-story-mode-hard-difficulty-tactics-tips-tricks/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Sat, 10 Nov 2018 08:33:38 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=2737</guid>

					<description><![CDATA[<p>I really enjoy playing on the story mode while playing Ghostbusters World. However, yesterday I got stuck at stage 3 fight 5 in hard difficulty, I just couldn&#8217;t pass it. I was underpowered, and I have to admit that I</p>
<p>The post <a href="https://arcritic.com/2737/ghostbusters-world-guide-story-mode-hard-difficulty-tactics-tips-tricks/">Ghostbusters World Guide: Story Mode Hard Difficulty Tactics Tips &#038; Tricks</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Vectary Guide: Template modification, USDZ export, View in AR</title>
		<link>https://arcritic.com/2493/vectary-guide-template-modification-usdz-export-view-in-ar/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Tue, 25 Sep 2018 06:16:30 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=2493</guid>

					<description><![CDATA[<p>In this guide (transcript of the video), I&#8217;ll show you how easy it is to use a ready-made template in vectary, modify it and export the 3D scene to USDZ file, so you can view it in Augmented reality on</p>
<p>The post <a href="https://arcritic.com/2493/vectary-guide-template-modification-usdz-export-view-in-ar/">Vectary Guide: Template modification, USDZ export, View in AR</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>How I&#8217;ve Created AR Critic Trophy (2D/3D/USDZ Embed /AR Quick Look)</title>
		<link>https://arcritic.com/2489/how-ive-created-ar-critics-trophy-2d-3d-usdz-embed-ar-quick-look/</link>
		
		<dc:creator><![CDATA[AR Critic]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 00:01:38 +0000</pubDate>
				<category><![CDATA[Guides]]></category>
		<guid isPermaLink="false">https://arcritic.com/?p=2489</guid>

					<description><![CDATA[<p>Yesterday I have decided to award Blue Sky Paint AR Critic Editor&#8217;s Choice award. I don&#8217;t award this immediately after reviewing, even if the app is out of the ordinary. I take my time evaluating other similar apps if they exist,</p>
<p>The post <a href="https://arcritic.com/2489/how-ive-created-ar-critics-trophy-2d-3d-usdz-embed-ar-quick-look/">How I&#8217;ve Created AR Critic Trophy (2D/3D/USDZ Embed /AR Quick Look)</a> appeared first on <a href="https://arcritic.com">AR Critic</a>.</p>
]]></description>
		
		
		
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