Sometimes I found myself in a mood to play some casual AR games. However, I liked to be challenged and therefore I prefer playing games that are more difficult and challenging. In this post, I want to list some of
Most of the ARKit apps that I’ve tried didn’t look realistic, more like cartoon looking. Today I had a chance to play with CSR Racing 2’s new AR mode. I actually took my iPad to test it outdoors and see
CSR Racing 2 (CSR2) is the most popular racing game in the app store as of the time of writing. It’s a great racing game that features photorealistic visuals. Now in version 1.14, its developer NaturalMotion added a new AR
Fit In is a runner ARKit Augmented Reality (AR) game for iOS. The player needs to guide a dancing line-drawing guy through holes in walls. The game features over 70 different wall designs, so it’s not an endless runner. Gameplay
Washington Post App now includes an Augmented Reality section where readers can read stories and interact with a story-related content in augmented reality. As of the time of writing, there aren’t many three stories available but I’m sure this will
Let’s Stack AR! is a block stacking game similar to the very popular Stack AR game. I’ve also tried playing two other Stack AR like games but they were not so good. What drew my attention to this game is
Shadows Remain is an episodic augmented reality thriller developed by the same creators who brought us the popular Fruit Ninja and Jetpack Joyride games. It’s a story-driven puzzle game where you play as a mother who attempts to rescue her
Bottle Flip Challenge AR is a target throwing augmented reality (AR) game for iOS 11.0 or later, developed using ARKit. The goal of the game is simple, try to flip the bottle from one surface to another using swipe motion gestures and
Today I came across a game called Dragon & Castle AR. The screenshots looked really impressive and for a moment I thought I found a great new ARKit game to play—ioh boy I was wrong. Dragon & Castle AR has
Today I was playing an AR game and this game led me re-think the UI design approach to AR. I am not a UX guy, but I can certainly share my experience as a user and tell developers what works