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Apple’s Swift Shot Multiplayer AR Game Analysis

June 6, 2018June 6, 2018 — AR Critic
Apple’s Swift Shot Multiplayer AR Game Analysis

Apple has developed a new multiplayer AR game called Swift Shot, in order to demonstrate ARKit 2‘ multiplayer capabilities. People attending WWDC 2018 could get their hands on it and try it themselves. After the show, this game was downloadable for

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Articles

ARKit 2.0 Realistic Image-based Lighting for Virtual Objects

June 5, 2018June 5, 2018 — AR Critic
ARKit 2.0 Realistic Image-based Lighting for Virtual Objects

ARKit 2.0 also introduced an interesting feature that allows light from the real world surrounding to affect augmented objects within the AR virtual environment. You can find more information about this feature in the ARKit documentation under AREnvironmentProbeAnchor. As explained in

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Articles

What ARKit 2.0 Local Multiplayer AR Games Should You Develop?

June 5, 2018June 5, 2018 — AR Critic
What ARKit 2.0 Local Multiplayer AR Games Should You Develop?

In this post, I want to talk about what type of games might be the best match for a local multiplayer AR game using ARKit 2.0. I’m sure that after watching WWDC 2018 key event and seeing the demonstration, your

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Articles

Discussing ARKit 2.0 Local Multiplayer Games

June 5, 2018June 5, 2018 — AR Critic
Discussing ARKit 2.0 Local Multiplayer Games

Just finished watching a gameplay video by The Verge, showing a 4-player multiplayer AR game that was demoed at WWDC 2018. This game is called Swift Shot, a local multiplayer augmented reality game developed by Apple. This video leads me

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Articles

USDZ file format by Apple

June 4, 2018June 5, 2018 — AR Critic
USDZ file format by Apple

USDZ, short for Universal Scene Description File, is a new file format for displaying and sharing 3D content natively in iOS and platforms that use the USD runtime. This new file format. According to Apple, this new file format is optimized

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News

ARKit 2.0 featuring Shared and Persistent AR and USDZ File Format

June 4, 2018June 4, 2018 — AR Critic
ARKit 2.0 featuring Shared and Persistent AR and USDZ File Format

Today, June 4, 2018, Apple has announced its latest major version of its iOS mobile operating system. With it, comes a major version update for ARKit, its augmented reality platform. Every new iteration of ARKit, developers get access to new

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Articles

Reimagining Local Multiplayer Gaming in Augmented Reality

June 3, 2018 — AR Critic
Reimagining Local Multiplayer Gaming in Augmented Reality

In this article, I want to talk about a vision that I have about the rebirth of local multiplayer games using Augmented Reality and its supporting technologies. I’ll start with an overview of current and upcoming AR technologies and then share

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Reviews

AR Chief Trump – App Review (iOS)

June 2, 2018June 2, 2018 — AR Critic
AR Chief Trump – App Review (iOS)

When I came across the app AR Chief Trump, I thought it’s going to be yet another trying-to-be-funny uninspiring mobile app using a virtual character that resembled the look and voice of Donald Trump, but this app actually surprised me.

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Guides

Designing Great AR Games: Tips & Suggestions – Part 10

June 1, 2018August 23, 2018 — AR Critic
Designing Great AR Games: Tips & Suggestions – Part 10

I’ve bee playing quite a lot of VR games in the past couples of years. When I start getting involved in AR, I was interested to know how what type of controllers and physical accessories will be used in AR

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Reviews

Shell Racers – Game Review (iOS)

May 31, 2018May 31, 2018 — AR Critic
Shell Racers – Game Review (iOS)

Shell Racers is a car racing game that comes with a dedicated augmented reality mode using Apple’s ARKit. The game was developed in cooperation with BMW M and promotes Shell Indonesia and its Shell V-Power X BMW Motorsport Series. This

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