I don’t have the Magic Leap One but obviously this one of the products that as an AR/MR enthusiast I was most looking for this year. The Magic Leap One was launched on August 8th (Today). There are already many hands-on videos out there where users share their first impressions. Just so you know, this is the Magic Leap One “Creator Edition”. You can already order it from magicleap.com with a price starting from $2,295.
Here is an honest first published by The Verge.
Adi Robertson made this hands-on check of the Magic Leap. To sum things up, it seems that she wasn’t overwhelmy excited about it. She mentioned the very narrow field of view, some jittering, unclear text, semi-transparent virtual content that doesn’t really look real as she expected, so overall itself that it didn’t stand up to her expectations and in some ways, I felt like she was disappointed with the product.
Limited Field of View
Regarding the field of view, it’s still very small, 50 degrees diagonal FoV with 4:3 aspect ratio (40 ° horizontal / 30° vertical). The HoloLens in comparison has 16;9 aspect ratio (wider) but has a smaller FoV approx. 40-degrees diagonal.
Now, from my experience, this can be very limiting when you are using a device in an indoor environment. I know that because when I am testing Augmented Reality apps using my iPad, the camera has a narrower field of view compared to how my eyes see the scene, which gives the Mixed reality scene kind of a magnified view. This means that I found it hard in many times using apps as I needed to get quite far from the place where I put the virtual content on.
With Magic Leap, you can actually see the whole scene, but the content that is projected is placed in an area that is narrower compared to your field of view, at least that’s how I understood it.
It seems to me that developers should take that limited FoV into the game’s design and make sure content is adapted or sized by default to provide a good visual experience. For example, if you put an unscalable large object in the scene, the person who experience your app using Magic Leap One, might not be able to see it as a whole even when walking way back. Having a limited field of view does impair the overall viewing experience. I’ve head people complaining about seeing some of the content outside of the field of view to be blurry and it gets sharper as it moves towards the field of view. I need to try it myself to understand it fully, but it seems that this is something that troubles most of the people who tried the Magic Leap one first hand.
Hands-free MR Experience
From what I’m reading right now, it does seem a bit disappointing, considering the huge investment this company has received This is a consumer-grade product, nit a pre-release product. Of crouse, at one point I will need to try it myself. The one big advantage of Magic Leap One is that you can finally experience a hands-free mixed reality experience.
For people like myself who experienced augmented reality through a handheld device, this by itself seems like a very welcome change. It obviously, alongside the accompanying control, will allow developers to create more unique experienced that aren’t limited by a non-hands-free design by default.
Alongside that, you have the integrated audio (you can use your own headphones as well), that can further enhance the experience. Most of the time when I reviewed apps, I haven’t used headphones, let alone quality ones and with spatial audio. I won’t dive into all the features of Magic Leap One hear, I still spending time reading about them and try to learn more about them in-depth.
Well, based on what I’ve seen so far from several users, the experience wasn’t as great as they expected. Right now I am going to spend more time reading and educating myself about this new product. I will share more information with you once I get more knowledgeable about it 🙂
For more information about Magic Leap One, visit the official website at maglcleap.com.