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Apps I Would use on the Magic Leap One Right Now (If they existed)

August 19, 2018 — AR Critic
Apps I Would use on the Magic Leap One Right Now (If they existed)

I am spending a lot of time reading people’s opinions and experiences with the Magic Leap one. Some love it, some hate it, some have no idea what to do with it. I can’t speak for others, only for myself.

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Reviews

Hamburger Maker AR – Game Review (iOS)

August 19, 2018 — AR Critic
Hamburger Maker AR – Game Review (iOS)

I was very excited when I came across that Hamburger Maker AR game on the App Store. The screenshots look great and tasty and I thought I was looking at a simple version of Overcooked in augmented reality or something

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Articles

Understanding Magic Leap One Multiple Plane Focus System

August 19, 2018August 19, 2018 — AR Critic
Understanding Magic Leap One Multiple Plane Focus System

One topic that I was interested in learning more about is how the human eye is focusing on the virtual content that is projected on the ultra-thin near-eye displays (NED) in the Magic Leap One glasses. In other words, I try

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Articles

How the Magic Leap One Actually Works?

August 19, 2018August 19, 2018 — AR Critic
How the Magic Leap One Actually Works?

How do you explain a non-expert casual person like myself how the Magic Leap One actually works, how it does its magic? Keep in mind that this entire article is based on information that I’ve read and gathered and doesn’t

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Guides

Designing Great Mixed Reality Games – Part 4: Field of View (FOV)

August 18, 2018August 23, 2018 — AR Critic
Designing Great Mixed Reality Games – Part 4:  Field of View (FOV)

In this Part 4 of my Designing Great Mixed Reality Games” series I will talk about the Magic Leap One Field of View and Viewing Frustum and how to design your game so it works in synergy with the Magic

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Guides

Designing Great Mixed Reality Games – Part 3

August 18, 2018August 23, 2018 — AR Critic
Designing Great Mixed Reality Games – Part 3

When we design games, knowing what input methods are available for the user to interact in the game, can dictate how we design certain parts of the game and how we make sure that the control scheme is applied in a

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Articles

Magic Leap One: Detecting and Accessing Previously Exposed Spaces

August 18, 2018August 18, 2018 — AR Critic
Magic Leap One: Detecting and Accessing Previously Exposed Spaces

Today I thought about a feature that I don’t think exists in the Magic Leap One and this is the ability for the meshing system memorize empty previously exposed spaces, save them and having the ability to see them as

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Guides

Designing Great Mixed Reality Games – Part 2

August 18, 2018August 23, 2018 — AR Critic
Designing Great Mixed Reality Games – Part 2

One of the great things about the Magic Leap One is the ability of the headset to mesh the environment around you. As the Magic Leap One Creator Edition is designed mainly for indoor use, it will probably be a

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Articles

Magic Leap One: Objects won’t Cast Shadows

August 17, 2018August 24, 2018 — AR Critic
Magic Leap One: Objects won’t Cast Shadows

One thing new that I’ve learned today is that in Magic Leap One, the virtual object won’t cast shadows. Take a look at this video by SawnVR and look carefully at the dinosaur when it is placed on the table

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Articles

Magic Leap One: What’s Missing?

August 17, 2018August 17, 2018 — AR Critic
Magic Leap One: What’s Missing?

I’ve been watching many videos and reading many articles about the Magic Leap One mixed reality headset. Aside from that headset boasting the most impressive set of technologies we’ve seen in years, it does have its bad sides, or maybe

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