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Guides

Designing Great AR Games: Tips & Suggestions – Part 5

May 6, 2018August 23, 2018 — AR Critic
Designing Great AR Games: Tips & Suggestions – Part 5

Developers always searching for ways to make great augmented reality games. Some developers have decided to use external accessories in order to deliver unique and exciting AR experiences that help you create unique and exciting new gameplay experiences. If you

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Guides

Designing Great AR Games: Tips & Suggestions – Part 4

May 4, 2018August 23, 2018 — AR Critic
Designing Great AR Games: Tips & Suggestions – Part 4

In chapter 4 of “Designing Great AR Games: Tips & Suggestions” will take a look at some of the things that makes AR game different from standard mobile games. Furthermore, we’ll get to talk about each one in-depth and hopefully,

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Guides

Designing Great AR Games: Tips & Suggestions – Part 3

May 3, 2018August 23, 2018 — AR Critic
Designing Great AR Games: Tips & Suggestions – Part 3

In the third part of my “Designing Great AR Games”, I will talk about more topics that I think can help you design better AR games, or at least inspire you on your journey to develop the next big augmented reality

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Guides

Designing Great AR Games: Tips & Suggestions – Part 2

May 3, 2018August 23, 2018 — AR Critic
Designing Great AR Games: Tips & Suggestions – Part 2

This is the second part of the article series of “Designing Great AR Games: Tips & Suggestions”.If you haven’t read the first part, I highly recommend that you do so, although the tips and suggestions are listed in no particular

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Guides

Designing Great AR Games: Tips & Suggestions – Part 1

May 2, 2018August 23, 2018 — AR Critic
Designing Great AR Games: Tips & Suggestions – Part 1

In this post, I want to share with you some insights that I’ve gathered throughout the countless hours I spent in the Augmented Reality realm, playing AR game sand testing many AR apps. This post, however, will focus on the

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