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Category: Guides

Posted onSeptember 23, 2018Guides

Export 3D content to USDZ file and View it using AR Quick Look

by AR Critic

In this video, I will show you how to create your own 3D model quickly, export it as USDZ file and view it on your…

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Posted onAugust 18, 2018August 23, 2018Guides

Designing Great Mixed Reality Games – Part 4: Field of View (FOV)

by AR Critic

In this Part 4 of my Designing Great Mixed Reality Games” series I will talk about the Magic Leap One Field of View and Viewing…

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Posted onAugust 18, 2018August 23, 2018Guides

Designing Great Mixed Reality Games – Part 3

by AR Critic

When we design games, knowing what input methods are available for the user to interact in the game, can dictate how we design certain parts…

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Posted onAugust 18, 2018August 23, 2018Guides

Designing Great Mixed Reality Games – Part 2

by AR Critic

One of the great things about the Magic Leap One is the ability of the headset to mesh the environment around you. As the Magic…

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Posted onAugust 16, 2018August 23, 2018Guides

Designing Great Mixed Reality Games – Part 1: Making Great First Impressions

by AR Critic

I’ve just finished reading those three sections on the Magic Leap Creator portal: “Core Mixed Reality Principles” and “MR Interaction Goals”, and “New Experience Consideration…

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Posted onJune 1, 2018August 23, 2018Guides

Designing Great AR Games: Tips & Suggestions – Part 10

by AR Critic

I’ve bee playing quite a lot of VR games in the past couples of years. When I start getting involved in AR, I was interested…

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Posted onMay 29, 2018August 23, 2018Guides

Designing Great AR Games: Tips & Suggestions – Part 9

by AR Critic

Looking at many of the games that I’ve reviewed shows some very diverse gameplay experience, including FPS, puzzlers, arcade, simulators, target throwing/shooting, tower defense and…

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Posted onMay 27, 2018August 23, 2018Guides

Designing Great AR Games: Tips & Suggestions – Part 8

by AR Critic

In this blog post, I want to go over some of the greatest AR games that I’ve played and see what, for me, made each…

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Posted onMay 8, 2018August 23, 2018Guides

Designing Great AR Games: Tips & Suggestions – Part 7

by AR Critic

In Part 4 of my guide, I’ve talked about the importance of understanding the AR medium in order to be able to deliver unique and…

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Posted onMay 7, 2018August 23, 2018Guides

Designing Great AR Games: Tips & Suggestions – Part 6

by AR Critic

Looking back at many of the AR games and apps that I’ve used as well as my own feelings and impressions, brings up an interesting…

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