In this video, I will show you how to create your own 3D model quickly, export it as USDZ file and view it on your…
In this Part 4 of my Designing Great Mixed Reality Games” series I will talk about the Magic Leap One Field of View and Viewing…
When we design games, knowing what input methods are available for the user to interact in the game, can dictate how we design certain parts…
One of the great things about the Magic Leap One is the ability of the headset to mesh the environment around you. As the Magic…
I’ve just finished reading those three sections on the Magic Leap Creator portal: “Core Mixed Reality Principles” and “MR Interaction Goals”, and “New Experience Consideration…
I’ve bee playing quite a lot of VR games in the past couples of years. When I start getting involved in AR, I was interested…
Looking at many of the games that I’ve reviewed shows some very diverse gameplay experience, including FPS, puzzlers, arcade, simulators, target throwing/shooting, tower defense and…
In this blog post, I want to go over some of the greatest AR games that I’ve played and see what, for me, made each…
In Part 4 of my guide, I’ve talked about the importance of understanding the AR medium in order to be able to deliver unique and…
Looking back at many of the AR games and apps that I’ve used as well as my own feelings and impressions, brings up an interesting…