In this post, I review a game called Dead Lands – AR Zombies, developed by Shenzhen Augmreal Technology. I love playing games with zombies Dead Lands AR Zombies the game caught my attention was the creepy looking zombies in the screenshot. What’s better than shooting down life-size zombies in the real world?
Dead Lands Gameplay
Dead Lands is a first-person shooter where you fight to defend the world from zombies. The game consists of waves which should be cleared out of zombies to progress to the next wave.
You start the game with a P2000 pistol loaded with bullets. You can purchase more weapons from the shop at any moment during the game using money that you get by killing zombies. The available weapons in the game are the Desert Eagle pistol, M4A1, and AK47 assault rifles as well grenades.
You can eliminate zombies by shooting him in any part of his body, but all it takes is one accurate bullet to the headshot to take it out in one shot. It’s not easy to make headset because the zombies spawn far away from you, sometimes they are in groups and by the time they get close you might find yourself dealing with many of them at the same time.
Sometimes I just enjoy getting my ARK47 and just spraying everyone, but the problem is that visiting the store doesn’t pause the game and it also takes time to reload the weapon. A grenade deals area damage, but they don’t wipe the zombies out instantly, just reduce their health. I actually combined a grenade explosion followed by body shots to a group of zombies to clear them out fast.
At the end of the game, you’ll see the total number of zombie kills, your best record so far, the total gold that you earn, number of headshots and the total time you’ve played the session.
Dead Lands suppose to have both indoor and outdoor modes. As of the time of writing, the indoor mode is still in development and you only get to play the outdoor mode. The outdoor mode suitable for a small indoor area. The reason for that is because the game was designed with life-size characters. Furthermore, the developer made them spawn further away from the player and walk towards him. The result is that once played indoors, the characters will appear like they are floating in the air and not attach to the ground. When you play it in a large open outdoor area their placement will appear natural.
Other than that, there isn’t anything special to talk about. The game asks you to scan the floor to locate a surface. Once it founds a surface starts the first wave automatically. and you can begin playing.
Of course having a resizing option is out of the question as the game won’t feel realistic. Just imagine shooting zombies that look like ants on the floor in the living room, not a great shooting experience.
If you want a zombie shooter that can be played on a table, you might want to check out zombies! ARgh!, which is a cool shoot’em game played in third-person perspective.
What made Dead Lands AR Zombies fun to play is the realistic zombie and shooting experience. The guns look, the sound effects and the animations look very authentic, which make the first-person experience more engaging and thrilling.
The first-person shooting experience was fun but that fun factor didn’t last long for me, something was missing. I think that maybe the experience was too realistic and maybe an arcade touch could have improved it. For example, I’ve played the first-person zombie shooter, Angry Zombies, and I enjoyed the shooting experience much better. You don’t need to have realistic graphics to enjoy a great shooting experience, and I think Angry Zombies for AR is a great example of that. Angry Zombies is more arcady and you can easily enjoy playing it in a small space and it doesn’t take the fun out of the game. In fact, I enjoy being able to shoot dozens of zombies what would be a mass if you were to play Dead Lands outdoor game mode with that amount of zombies in such a small space.
That same remark can be applied to Zombie Gunship Revenant AR, which is also a first-person shooter that was optimized for indoor play and if it can be played indoors, it can be played anywhere.
Dragon Power Fighter AR, which is a third-person shooter was a bit different because the enemies don’t move and the gameplay mechanics involves around the player’s movement and dodging incoming projectiles.
Each developer takes a different approach when designing its shooter game. The developer of Dead Lands understands that and therefore it released the game with start button that clearly affirmed that this mode was intended for outdoor gameplay. I can’t wait to see what the indoor game would play like, but no doubt that it needs to be played differently than what it is now.
Playing Dead Lands – AR Zombies was a fun experience. I like the realistic shooting experience, the shop option, and the explosion effects. The animations are smooth and convincing and the game is very challenging, especially when you reach higher waves when zombies start throwing stones at you. In higher waves, you will find yourself moving around the environment in order to get more time to shoot those running zombies and be able to avoid getting hit by the stones that some type of zombies throws.
I enjoyed my time with Dead Lands AR Zombies. The realistic shooting part is probably the highlight of the game but the gameplay wasn’t exciting enough for me. This game reminds me of another ARKit game called ARZombi with very similar wave-based zombie shooting FPS gameplay experience and realistic gun visuals, sound effects and handing. ARZombi, however, had a nice defense gameplay mechanic and was designed to be played in an indoor environment. I felt much more engaged and thrilled in playing ARZombi that I played Dead Lands.
I’ve played the game both indoor and outdoors and I do recommend playing the outdoor mode as the developer intended it to be played, outside the house.
Overall, it’s a good game for those of you who are searching for a realistic FPS gameplay experience in AR.
P.S. It would be great to have an option to melee a zombie with the gun.